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Showing posts from November, 2021

project

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    I followed the instructions to find THREE projects to read. LENGTH. Each of my comments is at least 100 words long.

Wikipedia Trail

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LINKS : the four Wikipedia articles that I read. IMAGE .  image link

Games Stories

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Pinterest by Ainhoadlo

Growth Mindset= "The Huff as a growth mindset space"

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  PLEASE READ CAREFULLY: I chose and completed a Growth Mindset Challenge from the list. POST TITLE : I used the phrase “Growth Mindset” plus my own title. (example. Growth Mindset: The Huff as a growth mindset space) POST LABELS : I used the label “Growth Mindset” plus the week’s label. (example. Growth Mindset, Week 2 — separated by a comma) IMAGE : I Included at least one image with image information.

Learning Challenge= pressure on Homework , Pomodoro technique

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  PLEASE READ CAREFULLY: I chose and completed a Learning by HEART Challenge from the list. POST TITLE : I used the phrase “Learning Challenge” plus my own title. (example. Learning Challenge: Trying the Pomodoro technique) POST LABELS:  I used the label “Learning Challenge” plus the week. (example. Learning Challenge, Week 2 — separated by a comma) IMAGE : I Included at least one image with image information.

weather Underground

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   Weather Widget in Your Blog

Alpha

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what I am finding difficult=  How I meeting MY targets set in my plan 

Unity Tutorial 09

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  discuss the Unity Tutorials.

Tech Task, embeding google maps again

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Week 9 Reading and Writing

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Prototype week 8

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  Prototype Developing game,  As always, include image information. Week 8, Project

tech task : Twitter Follow

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  STEP FOUR. Blog.  After you have followed at least one new Twitter account (and follow as many as you want of course!), you can write up a blog post about the account(s) you are following and why you chose them.  the reason i followed this channel was abou the nostalgia even if it's not suitable for the age back then everyone tried to get it and find a way to buy the game.

Game Fun

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image link link =  link I read on gamification

prototype / following tutorial of prototype 2

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  I have included a link =  link to my Dundoc  meeting my targets for my plan was quite difficult , as I need to first understand how to layout properly my menu and the screen player view,  like health bar and amount of balloon popped. So to start off with prototyping my game unfortunately I haven't reached the tutorials bought with my effort and research true some fast tutorials in YouTube I would be trying to work on how to keep my files organised my folders like one folder would be called seed the second folder will be called background image the turd folder will be about the ground or floor and the 5th folder would be about character player design on my 6th folder would be the objects that I'm going to be using which would be the balloons and the seven folder would be sound music any voice background then the other folder file I would have would be my script on the actions like the dynamics and mechanics of the game that I we could be putting. I would say my starting point

tech task week 7

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  image Crop and Resize Images=   shorturl.at/oqzIY i tried my best on fotor editor to make size smaller.

Games Decisions

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my initial thought was to have the experince in order to make people experince this it would make it easier if you know the feeling and relate. so I played a mini horror game to see the reaction i would be expecting. link=  game decisions to learn concepts of game design and the nature of “fun image link What I have learned to read with my thoughts of the game decisions is no easy task to do as we need to point out challenges we need to either have a rough idea on what the game is suitable for is it suitable for any age so is it only a children game or another key so it could be bold which is a moreover target reaching to grab people's attention from any age where to different age groups can play together and have fun there is meaningless decisions which don't really affect the gameplay if you can play either two cards for example um there's blind decisions where the answer is not like clear they need to use their knowledge and their own results there is obvious decisions w

GDD project

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 Paste this into the email you send me:  Typical sections of a game design document include: story characters environment/level gameplay description of the artwork sound Controls and user interface Name \sPremise\sOverview The backstory Enemies Weapons and player defense Conditions for scoring and winning style of art Audio Map Platforms/distribution targets Features that are unique Additional considerations Existing concepts that are similar image link I have written a blog post with research about a project topic. PROTOTYPE DISCUSSION what’s working and what your finding difficult IMAGE(S). I included at least one image with image information (caption and link). POST TITLE: The phrase “prototype” appears in the post title, POST LABELS: I used two labels — Project, Week 7 — separated by a comma. PROOFREADING: I used a spellchecker, and I proofread my post. copy-and-paste the information in the blue box here into an email that you send me, and use this subject line: Prototype Projects:

Wikipedia Trail

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LINKS : My post has links to each of the four Wikipedia articles that I read. IMAGE . I included at least one image with image information. image link

Tech Task, week 6

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 Tech Tip: Add an HTML Box to Sidebar image link One of the widgets (gadgets) you can add to your sidebar is the HTML/Javascript box. In fact, you can add as many of these boxes as you want. They are very powerful! You can use them to create a box with text and links in your blog sidebar STEP ONE= . Click on the Design link in the upper right-hand corner of your blog and then choose Layout, or go to Blogger.com to access your blog and choose the Layout option.  STEP TWO= . Click on the Add Gadget in the sidebar, choose the HTML/Javascript option, and then you will see this text editing box. Type a message to your readers in the box; the title is optional. You might do a quick "About Me" message, or perhaps you might share some words of wisdom or a personal motto. It's up to you! 

Growth Mindset week 6

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 I chose and completed a Growth Mindset Challenge from the list. (example. Growth Mindset: The Huff as a growth mindset space) link IMAGE: I Included at least one image with image information. image link google

Game Design Document, week 6

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LINK(S) : I have included a link = link to my Dundoc Article =  GDD IMAGE= image link What is a game design document? So what I learned about game design document is that it's the first step in order to have an idea and put the mechanics aesthetics dynamics into our game the first 1 = memory aid as in how the game works in detail which you might forget to add something in your game decision so it's good to record your game decisions and then the second thing is communication tool= usually communication tool is not included in our game development because I will be working on my own but if you did need to communicate it also helps us write  down in our game station Then we have game decision overview design this will only have few pages with writing management and then we have detailed design document this is where you describe the mechanics to communicate with artists and engineers. You also have story overview where writers work on the game narrative settings characters and ac

Unity Tutorial 06”

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dear reader, I am currently learning on unity tutorials to help me build my own game. as I would like to make a shooting fun game for popping balloons. as I am going to learn through it. I will be learning and going through Unit 2 - Basic Gameplay which I will call it prototype 2. I will be learning to make my character move freely and shoot when they chose to. i will also make my balloons move freely while flying very high that the character will miss shooting some.  https://imgflip.com/i/5vro6t IMAGE.   Part B:  Complete your post For example describing what you have learned, what you have  enjoyed/found difficult, what you’re looking forward to.  200 words long.   (Word Counter) LABEL: I have used “Week 7” as the label for the post.

Games GDD

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Link to GDD = link GDD link to my GDD powerpoint=   game mechanics=  For the game mechanics I was thinking of speed of the balloons it when one of them could be slow and they differentiate between colours so in my script I would write the specific colour of the balloon would be different speed, I was also thinking about resources of how many balloons and I want about like Infinity, so my other thing for mechanics would be about the background image of the game so I would probably have the amount of balloons you miss the background will change and I would have about 3 backgrounds which means you have three lives and if you continue losing those lives you will have a clown running at you and then it's game over. game design document My opinion on gdd,  Is the way we organize our planning by  picking out specifics like, development of roles and responsibilities, planning out gameplay basics, background stories & objectives the player purpose. Gdd, always starts with a Document sco