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Games Stories

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Pinterest by Ainhoadlo

Week 9 Reading and Writing

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Game Fun

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image link link =  link I read on gamification

Games Decisions

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my initial thought was to have the experince in order to make people experince this it would make it easier if you know the feeling and relate. so I played a mini horror game to see the reaction i would be expecting. link=  game decisions to learn concepts of game design and the nature of “fun image link What I have learned to read with my thoughts of the game decisions is no easy task to do as we need to point out challenges we need to either have a rough idea on what the game is suitable for is it suitable for any age so is it only a children game or another key so it could be bold which is a moreover target reaching to grab people's attention from any age where to different age groups can play together and have fun there is meaningless decisions which don't really affect the gameplay if you can play either two cards for example um there's blind decisions where the answer is not like clear they need to use their knowledge and their own results there is obvious decisions w...

Games GDD

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Link to GDD = link GDD link to my GDD powerpoint=   game mechanics=  For the game mechanics I was thinking of speed of the balloons it when one of them could be slow and they differentiate between colours so in my script I would write the specific colour of the balloon would be different speed, I was also thinking about resources of how many balloons and I want about like Infinity, so my other thing for mechanics would be about the background image of the game so I would probably have the amount of balloons you miss the background will change and I would have about 3 backgrounds which means you have three lives and if you continue losing those lives you will have a clown running at you and then it's game over. game design document My opinion on gdd,  Is the way we organize our planning by  picking out specifics like, development of roles and responsibilities, planning out gameplay basics, background stories & objectives the player purpose. Gdd, always starts...

Games MDA

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  links to items of interest = link 1 MDA Mechanics-Dynamics-Aesthetics Sensation (Sensory Pleasure): The player is treated to remarkable audio-visual effects. Fantasy (as a make-believe game): A fantastical realm. Narrative (Game as Drama): A fantastic narrative that entices the player to return. The desire to master something (in the form of a game as an obstacle course). Increases the replay-ability of a game. Fellowship (as a social structure in a game): A community in which the player takes an active role. It's almost entirely reserved for multiplayer games. Urge to explore the game world (game as unexplored terrain). Own creativity (as a game of self-discovery). For instance, generating a character that resembles the player's avatar. image link second article= Mechanics-Dynamics-Aesthetics (MDA)

Game Elements

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  Three links

Reading week (part 1) game design

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 game design link to a game design and game I liked during 2017= https://bit.ly/3DdAZZe https://tinyurl.com/3adjhv3e Four Basic Methods for Generating Ideas The techniques are:  Concentration  Brainstorming https://pin.it/Q0Bva1g  the links that I like,  Four Basic Methods for Generating Ideas concentration= its a way of generating skill and method to reach victory. to concentrate on one task and make the best out of it. Brainstorming It is the most widely used around the world and recognized method in the world. This practice is used by a lot of people. generating of ideas. people in the group that you work with may participate in giving their opinions on the design, they may givsuggestions with the story of the game and the plot. scamper=  the testing result of saving the project and seeing the final outcome before you export to the public. substitute, to replace something with the old and new almost like the scamper. then we talk about combining, Yo...