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Showing posts with the label week 7

prototype / following tutorial of prototype 2

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  I have included a link =  link to my Dundoc  meeting my targets for my plan was quite difficult , as I need to first understand how to layout properly my menu and the screen player view,  like health bar and amount of balloon popped. So to start off with prototyping my game unfortunately I haven't reached the tutorials bought with my effort and research true some fast tutorials in YouTube I would be trying to work on how to keep my files organised my folders like one folder would be called seed the second folder will be called background image the turd folder will be about the ground or floor and the 5th folder would be about character player design on my 6th folder would be the objects that I'm going to be using which would be the balloons and the seven folder would be sound music any voice background then the other folder file I would have would be my script on the actions like the dynamics and mechanics of the game that I we could be putting. I would say my star...

tech task week 7

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  image Crop and Resize Images=   shorturl.at/oqzIY i tried my best on fotor editor to make size smaller.

Games Decisions

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my initial thought was to have the experince in order to make people experince this it would make it easier if you know the feeling and relate. so I played a mini horror game to see the reaction i would be expecting. link=  game decisions to learn concepts of game design and the nature of “fun image link What I have learned to read with my thoughts of the game decisions is no easy task to do as we need to point out challenges we need to either have a rough idea on what the game is suitable for is it suitable for any age so is it only a children game or another key so it could be bold which is a moreover target reaching to grab people's attention from any age where to different age groups can play together and have fun there is meaningless decisions which don't really affect the gameplay if you can play either two cards for example um there's blind decisions where the answer is not like clear they need to use their knowledge and their own results there is obvious decisions w...

GDD project

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 Paste this into the email you send me:  Typical sections of a game design document include: story characters environment/level gameplay description of the artwork sound Controls and user interface Name \sPremise\sOverview The backstory Enemies Weapons and player defense Conditions for scoring and winning style of art Audio Map Platforms/distribution targets Features that are unique Additional considerations Existing concepts that are similar image link I have written a blog post with research about a project topic. PROTOTYPE DISCUSSION what’s working and what your finding difficult IMAGE(S). I included at least one image with image information (caption and link). POST TITLE: The phrase “prototype” appears in the post title, POST LABELS: I used two labels — Project, Week 7 — separated by a comma. PROOFREADING: I used a spellchecker, and I proofread my post. copy-and-paste the information in the blue box here into an email that you send me, and use this subject line: Prototype ...

Unity Tutorial 06”

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dear reader, I am currently learning on unity tutorials to help me build my own game. as I would like to make a shooting fun game for popping balloons. as I am going to learn through it. I will be learning and going through Unit 2 - Basic Gameplay which I will call it prototype 2. I will be learning to make my character move freely and shoot when they chose to. i will also make my balloons move freely while flying very high that the character will miss shooting some.  https://imgflip.com/i/5vro6t IMAGE.   Part B:  Complete your post For example describing what you have learned, what you have  enjoyed/found difficult, what you’re looking forward to.  200 words long.   (Word Counter) LABEL: I have used “Week 7” as the label for the post.