Games Decisions

my initial thought was to have the experince in order to make people experince this it would make it easier if you know the feeling and relate. so I played a mini horror game to see the reaction i would be expecting.

link= game decisions to learn

concepts of game design and the nature of “fun


What I have learned to read with my thoughts of the game decisions is no easy task to do as we need to point out challenges we need to either have a rough idea on what the game is suitable for is it suitable for any age so is it only a children game or another key so it could be bold which is a moreover target reaching to grab people's attention from any age where to different age groups can play together and have fun there is meaningless decisions which don't really affect the gameplay if you can play either two cards for example um there's blind decisions where the answer is not like clear they need to use their knowledge and their own results there is obvious decisions where you basically there is only one right answer and if you choose the other answer then it won't work it's not correct what makes good decisions I've learned is that week decisions the easiest answer is don't do this


Flow States in Games

The flow states in games my opinions on that would be simply a challenging thing which means it's going to be a challenge for the player of the game if it's too easy the brain has no reason to ways

The flow of the game would mostly have an effect on the players emotion during the game play there are several ways of the game could flow so if a game doesn't consist of challenges or hard mode easy mode the player wouldn't be so nervous when playing the game but let's just say if there is a horror game for example the player would be stressed so their emotion would change with the game flow rather than happy joyful game it's moving quite easy and like slow while playing an action game like fighting running away from the killer or the only appointment with me more you are eager and concentrated you would have a fast heartbeat.


Comments

  1. How’s it going Judy. Great to see you are making progress in this course. You did a great job at summarising game flow. A game will need challenges in order to stimulate the player. Horror games are a great example of this as they rely on almost constantly keeping the player on their toes in a state of fear.
    Best of luck with your game and rest of the modules

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