Game Fun


link = link I read on gamification


 as I am learning and watching the visual video I kind of understood what I was researching for the word fun As I was watching the video my whole concept of fun has changed into more of a challenging way that there's more to the word fun than just wasting your time cheating, finding cheat codes.

 

my thoughts about the module of game design is that it's important to understand between the player and the designers, is to kind of have the same experience. it seemed to me the game designers they want the players to kind of have a cognitive thinking and to learn from having fun while enjoying the game and not just to be lazy and going find a simple way to avoid the patients the waiting the time. true reading this you kind of describes to me that the game designers are having game mechanic research to find if there is a simple way of not using the brain enough.

MDA is also a big designated layout when trying to figure out a game. So not all games have to be fun for example like chess game or tic tac toe is more of a thinking strategy on the enemy and imagine if it was a real life thing it wouldn't be a fun thing if you know you're the king and your whole army loses against the other king which leads to your death or checkmate so that is an example of all games can be fun some of them can be different stages of action

Every game has to have difficulty as I normally watching and reading true videos of what game design is and in each game there's different types of difficulty not just about level of like hard easy or extremely difficult it's more of what the person likes.

What are the rules of the another word is game mechanics

The rules and bonuses that appear in a program on a digital platform are known as game elements. Points, levels, tasks, leaderboards, badges, and progress are some examples. Game mechanics are the methods by which participants interact with a gamification software and receive feedback on their achievements and next stages.


Game dynamics are a set of feelings, behaviors, and wants that players associate with game mechanics. Competition through leaderboards, collaboration through teams of friends, community of similar intrest collection learning badges, and  unlocking new missions are all examples of having feelings to the stimulation of fun . Game dynamics just adds motivation to keep playing the game and not leaving it for good amount of years. average game popularty to be played is 1 years when not being updated

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