Reading 09

 Before I refine the chapter , I need to go back over some of my paragraphs since I have changed some of my topic to 

mda framwork.my reflection I wanted to change my paragraphs and I've decided to change the title because I think I have done more research on all the framework not just the aesthetic,

In the MDA framework, there has to be some kind of rules system and then you get to have fun if there's no rules in the game it wouldn't be really a gang and the mechanics are the rules for a game and the dynamics are like the system how will runs and then the aesthetics is like the fun mechanics describes the component of the level of the game dynamic is basically how a player actually experiences the game on how the player will go following the rules or break the rules on not follow the storyline of the game aesthetics described the emotional response to other player one they are interacting so how they feel about the game how long they play it so aesthetics makes the game fun I in aesthetics there are many words to describe how the player feels while playing their game there is a sensation of fantasy there is a narrative drama there is also a challenge where a character in the game has to overcome the obstacles there is fellowship there's discovery on knew territory and the game map there is an expression self-discovery and how they go on about playing it for example if we take a look at The Sims this game has been out for quite some time and it got very popular among peers because it has discovery in the game statics and fantasy which character would like to have make their own character and what they look like and how many family or you know how they live a normal life in the game world there is narrative and there is expression in dynamic models dynamic will be linked with aesthetic experience there cannot only be one for an example the time pressure of the opponent playing fellowship can be encouraged with helping members of the game like a team or having winning conditions and it's difficult to achieve alone so it's better to achieve these achievements with friends that's fellowship expression comes from dynamic star helps building in the game and constructing their level or rebuilding their world in their own unique way.

In the conclusions

the hmda gives a quite an understanding of how gamers or players like to approach the tree levels of abstraction in the dynamics system they help to understand and control undesired outcomes like if the player breaks the rules of the game they won't have a cheat code to win every level so it would be a fair share experience to play the game that's why the mdas has to be in any sort of gameplay.

At the level of data representation and algorithms, mechanics specifies the game's specific components.

The term "dynamics" refers to the way a system behaves over time.


Mechanics that react to player interaction and to each other


outputs over the course of time


The term aesthetics refers to the desired emotional responses.


elicited in the player as a result of her interaction with the game


system.



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